﻿// pch.h: 这是预编译标头文件。
// 下方列出的文件仅编译一次，提高了将来生成的生成性能。
// 这还将影响 IntelliSense 性能，包括代码完成和许多代码浏览功能。
// 但是，如果此处列出的文件中的任何一个在生成之间有更新，它们全部都将被重新编译。
// 请勿在此处添加要频繁更新的文件，这将使得性能优势无效。

#ifndef PCH_H
#define PCH_H

// 添加要在此处预编译的标头
#include "framework.h"

#include <Standard.hxx>
#include <Standard_PrimitiveTypes.hxx>

#include <AIS_InteractiveContext.hxx>
#include <AIS_Line.hxx>
#include <AIS_Shape.hxx>
#include <AIS_Point.hxx>
#include <Aspect_Grid.hxx>
#include <Aspect_PolygonOffsetMode.hxx>
#include <Aspect_DisplayConnection.hxx>

#include <BRep_Tool.hxx>
#include <BRepTools.hxx>
#include <BRepBuilderAPI_NurbsConvert.hxx>
#include <BRepPrimAPI_MakeCylinder.hxx>
#include <BRepBuilderAPI_MakeEdge.hxx>
#include <BRepBuilderAPI_MakeWire.hxx>
#include <BRepBuilderAPI_MakeFace.hxx>
#include <BRepBndLib.hxx>
#include <BRepAdaptor_HArray1OfCurve.hxx>
#include <BRepAdaptor_Curve2d.hxx>
#include <BRepBuilderAPI_MakeVertex.hxx>

#include <GCPnts_QuasiUniformDeflection.hxx>
#include <Geom2d_TrimmedCurve.hxx>
#include <GeomLib.hxx>
#include <Geom_Surface.hxx>
#include <Geom_Curve.hxx>
#include <Geom_Plane.hxx>
#include <Geom_CartesianPoint.hxx>
#include <Graphic3d_Group.hxx>
#include <Graphic3d_HorizontalTextAlignment.hxx>
#include <Graphic3d_VerticalTextAlignment.hxx>
#include <Graphic3d_ArrayOfPolylines.hxx>
#include <Graphic3d_ArrayOfPolylines.hxx>
#include <Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_AspectText3d.hxx>
#include <Graphic3d_AspectLine3d.hxx>
#include <Graphic3d_AspectMarker3d.hxx>
#include <Graphic3d_Texture1Dsegment.hxx>
#include <gp_Pln.hxx>
#include <gp.hxx>
#include <gp_Pnt2d.hxx>

#include <OpenGl_GraphicDriver.hxx>
#include <Prs3d_Drawer.hxx>
#include <Prs3d_IsoAspect.hxx>
#include <Prs3d_ShadingAspect.hxx>
#include <Prs3d_Presentation.hxx>
#include <PrsMgr_PresentationManager.hxx>
#include <Prs3d_TextAspect.hxx>
#include <Prs3d_Text.hxx>

#include <Select3D_SensitiveBox.hxx>
#include <Select3D_SensitiveCurve.hxx>
#include <Select3D_SensitiveGroup.hxx>
#include <SelectMgr_Selection.hxx>
#include <SelectMgr_SequenceOfOwner.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <ShapeBuild_Edge.hxx>
#include <StdSelect_ViewerSelector3d.hxx>
#include <StdPrs_ShadedShape.hxx>
#include <StdPrs_HLRPolyShape.hxx>
#include <StdSelect_BRepSelectionTool.hxx>
#include <StdPrs_WFShape.hxx>
#include <StdPrs_ToolRFace.hxx>
#include <StdSelect.hxx>
#include <StdSelect_BRepOwner.hxx>
#include <StdSelect_BRepSelectionTool.hxx>

#include <TCollection_AsciiString.hxx>
#include "TopExp.hxx"
#include <TopExp_Explorer.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Builder.hxx>
#include <TopoDS_Compound.hxx>
#include <TopoDS_ListOfShape.hxx>
#include <TopoDS_ListIteratorOfListOfShape.hxx>
#include <TopoDS_Iterator.hxx>
#include "TopoDS_Edge.hxx"
#include "TopoDS_Vertex.hxx"
#include <TopTools_HSequenceOfShape.hxx>
#include <TopTools_IndexedMapOfShape.hxx>

#include <V3d_Viewer.hxx>
#include <V3d_View.hxx>
#include <WNT_Window.hxx>

#endif //PCH_H
